Importing from Escape Room Master
A short explanation on how to migrate a game from Escape Room Master to Drawbridge
Written By Drawbridge Support
Last updated 3 days ago
Below, you can find the full list of Escape Room Master parameters and where you can find their Drawbridge equivalents.
Room
Room Name: Playbook/Details/Name
Default Time Limit: Playbook/Details/Duration
Milliseconds Display: Not natively supported
Number of Clues: Not natively tracked
Enable Time Warp: Always enabled
Live View Text
Clue Label, Time Remaining Label, Communication Box Label, Initial Data Feed Text
Use Hit functions to achieve similar effects.
Success/Failure Text, Live View Theme, Live View Elements, Clue Count Images, Live View Background
Use video features to tailor visual experience to your liking.
Audio
Soundtrack: Playbook/Countdown/Running Audio
Success Audio: Playbook/Countdown/Success Audio
Failed Audio: Playbook/Countdown/Failure Audio
Audio Alert: Playbook/Countdown/Hint Alter
Audio Alert on Clue Send: Always enabled
Audio Alert in Image Clue Send: Always enabled
Audio Alert on Clue Count Change: Not tracked
Mic Biquad Filter: Compatible with out Lifeline speakers
Video
Video Brief: Playbook/Countdown/Briefing Video
Start Timer after Video Brief: Not natively supported
Success Video: Playbook/Countdown/Success Video
Fail Video: Playbook/Countdown/Failure Video
Success Screen after Success Video: Not natively supported
Fail Screen after Fail Video: Not natively supported
Live View Fonts
Hint Font Size: Playbook/Countdown/Hint Text
Leaderboard
Located on the left panel under Hall of Fame
Upload Assets
Uploaded near their respective fields
Puzzles
Uses the Objective system found in Playbook/Objectives